All articles
Every long read we have published, newest first. We publish slowly on purpose: a handful of carefully checked pieces a year rather than a daily news feed.
2026
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XR headsets in 2026: a buyer’s overview
Standalone headsets, premium spatial computers, PC VR and smart glasses: how the 2026 market splits up, and how to choose.
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Interoperability and open standards: OpenXR, glTF and USD explained
OpenXR, glTF and OpenUSD are the unglamorous plumbing that could let virtual worlds connect. What each one does, and what is still missing.
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Virtual concerts and live events: what actually works
From Fortnite blockbusters to weekly club nights in social VR: what six years of virtual shows tell us about why people turn up.
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Digital twins in industry: the quiet side of the metaverse
Factories, grids and cities are being mirrored in real-time 3D. Digital twins may be where shared virtual spaces pay their way first.
2025
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Avatars and digital identity: who are you in a virtual world?
Your avatar changes how others treat you, and how you behave. Who controls that body is quickly becoming a governance question.
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From Snow Crash to today: a short history of virtual worlds
The word arrived in a 1992 novel, but the idea is older. A brisk tour from text-based MUDs to mixed-reality headsets.
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What a metaverse actually is (and what it isn’t)
Strip away the keynote slides and the word still describes something real. A working definition you can actually use.